![]() ![]() It’s possible that either of these runners – or someone else – can set a better time, but don’t hold your breath. So far as controlling the aspects of the run that a runner can control, though, that’s about as good as you can expect from an individual. That’s why it can be hard to pull off a “perfect” speedrun. Well, part of the problem there is that GoldenEye is a pretty old game and trying to take advantage of its technological foibles leads to new technological issues. If you’re watching this with an eagle eye, you may notice a few moments of slowdown or other instances where a few seconds could conceivably be shaved off. Namely, they’re not required to wait for Natalya to hack a computer at the end which would drastically increase the level completion time. For over a decade, Jobsts run was considered to be a 100 perfect speedrun, with no possibility of cutting enough time to achieve 24 seconds. Because this run is being performed on Agent difficulty, the runners are able to avoid some of the more annoying parts of the area. The train level requires a runner to stare at their feet for most of the time – a popular time-saving trick in these runs – while occasionally looking up to blast enemies with a laser watch. The run itself – which you can check out above – is incredibly humorous to watch. Considering that Rutzou’s record held the “untied” record for all GoldenEye level runs, Omega’s accomplishment has come as a shock. It hasn’t been beaten, not yet, but speedrunner Henrik “Omega” Norgren has managed to equal the impressive speedrunning feat. ![]() Because the Train level is such an incredibly linear mission, and because GoldenEye speedrunning techniques have basically been tuned to perfection at this point, many speedrunners figured that the record would never be matched much less beaten. ![]() Seven years ago, a speedrunner by the name of Marc Rutzou set the speedrunning record on GoldenEye‘s Train level on Agent difficulty by beating it in just 57 seconds. ![]()
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